Roblox tycoon dropper script
The heart of a tycoon: a door that claims the plot, a dropper that makes parts, and a collector that turns them into coins for whoever owns it.
Where it goes
- 1You need a Coins stat: the leaderboard script makes one.
- 2In Workspace, make a Folder named Plots with a Folder named Plot inside. In that, put three anchored Parts: Door, Dropper and Collector, with the Collector under the Dropper.
- 3Add a Script to each Part with the code named for it, and press Play. Touch the Door, then watch your coins.
-- From forja.us/tools/roblox-scripts/tycoon-dropper-- Drops a part every few seconds. The Collector turns it into coins.local Debris = game:GetService("Debris")local SECONDS = 2local VALUE = 5local dropper = script.Parentlocal plot = dropper.Parentwhile true do task.wait(SECONDS) -- Nobody owns the plot yet: nothing to drop. if plot:GetAttribute("Owner") then local drop = Instance.new("Part") drop.Size = Vector3.new(1, 1, 1) drop.Position = dropper.Position - Vector3.new(0, dropper.Size.Y / 2 + 1, 0) drop:SetAttribute("Value", VALUE) drop.Parent = workspace Debris:AddItem(drop, 20) endend-- From forja.us/tools/roblox-scripts/tycoon-dropper-- Turns drops into coins for whoever owns this plot.local Players = game:GetService("Players")local collector = script.Parentlocal plot = collector.Parentcollector.Touched:Connect(function(hit) local value = hit:GetAttribute("Value") if not value then return end hit:Destroy() local owner = Players:GetPlayerByUserId(plot:GetAttribute("Owner") or 0) local leaderstats = owner and owner:FindFirstChild("leaderstats") local coins = leaderstats and leaderstats:FindFirstChild("Coins") if coins then coins.Value += value endend)-- From forja.us/tools/roblox-scripts/tycoon-dropper-- The first player to touch this door owns the plot, until they leave.local Players = game:GetService("Players")local door = script.Parentlocal plot = door.Parentdoor.Touched:Connect(function(hit) if plot:GetAttribute("Owner") then return end local character = hit:FindFirstAncestorOfClass("Model") local player = character and Players:GetPlayerFromCharacter(character) if not player then return end -- One plot each. for _, other in plot.Parent:GetChildren() do if other:GetAttribute("Owner") == player.UserId then return end end plot:SetAttribute("Owner", player.UserId)end)Players.PlayerRemoving:Connect(function(player) if plot:GetAttribute("Owner") == player.UserId then plot:SetAttribute("Owner", nil) endend)How it works
- Each drop carries its worth in an attribute named
Value, so the Collector knows it's a drop and what to pay. - The plot remembers its owner in an attribute named
Owner, which the Door sets and clears. Debris:AddItemremoves a drop after 20 seconds, so lost parts can't pile up and slow the server.
Make it yours
- More plots
- Copy the whole Plot folder inside Plots. The Door's check stops anyone from owning two.
- Buy upgrades
- Ask the script generator for a button that buys a faster dropper.
Maps to try it on: simulator and tycoon maps
Start from a finished map, and your scripts have a game to run in.
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