Shoot A – Roblox Game Template









Standard license — use in your Roblox games
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About this asset
**Shoot A _ – Complete Roblox Game Template
**
A complete Roblox game template combining shooter, collection, progression and tycoon-style gameplay systems.
Players can eliminate roaming mobs with upgradeable weapons, collect defeated mobs, place them inside their personal plots to generate passive income, sell or gift their mobs, unlock stronger weapons and build their collection.
The package includes a complete pre-built map, gameplay systems, UI, weapons, mobs, VFX, sounds, animations, data saving, monetization systems and organized configuration modules.
**Core Gameplay
****Complete mob spawning and movement system
Shoot and eliminate roaming mobs
Server-handled mob damage
Turn defeated mobs into collectible Tools
Carry captured mobs in the player's inventory
Place mobs inside personal plots
Passive Cash generation
Cash collection directly from placed mobs
Offline earnings system
Pick mobs back up from plots
Individual mob selling
Sell All system
Mob gifting between players
Mob collection/index
Mutation system
Weapon progression
Auto Shoot
Auto Sell
Persistent player data
Beginner tutorial
9 Weapons Included
The template includes nine fully configured weapon Tools:
Deagle
Basic Rifle
Deadly Rifle
Kaboom
Golden Rifle
RPG
Nuclear RPG
Dark Force Rival
Starter Rifle
Every weapon has configurable damage, fire rate/cooldown, price, progression order and UI render image.
The gun system includes raycasting, server-side damage handling, automatic fire, mouse/touch input, equip and unequip handling, shooting effects and sound effects.
Mobs
Two fully configured example mobs are included:
Tung Tung Sahur
Common
20 Health
$2/s Income
$100 Sell Value
U Din Din Dun
Rare
500 Health
$25/s Income
$1,000 Sell Value
The system is configuration-based, making it easy to add additional mobs, rarities, health values, income values and sell prices.
Mobs automatically spawn, follow configured routes, display health bars and names, receive hit/death VFX and become collectible after being defeated.
**Mutation System
**Three mutations are included:
Gold – x2 multiplier
Diamond – x4 multiplier
Void – x8 multiplier
Mutations include their own textures, UI colors and collection tracking.
The Mob Index includes filters for Normal, Golden, Diamond and Void variants.
Personal Plot System
Six complete player plots are included.
Players are automatically assigned an available plot when joining.
**Each plot includes:
**
Player spawn
Personal mob area
Player avatar display
Owner information
Income billboard
Mob storage area
Randomized mob movement inside the plot
Additional plots can be added using the included folder structure and documentation.
**Offline Earnings
**Placed mobs continue to provide calculated offline earnings when the player leaves the game.
Offline progress is calculated when the player returns and supports up to seven days of offline time.
**Mob Index
**A complete collection/index UI is included.
**Features include:
**
3D ViewportFrame mob previews
Discovered/undiscovered states
Rarity colors
Collection percentage
Normal mutation filter
Gold filter
Diamond filter
Void filter
Gun Shop
A complete weapon shop interface is included with:
Weapon selection
Weapon icons
Damage stat
Fire Rate stat
Animated stat bars
Cash prices
Owned state
Equip button
Equipped state
Persistent weapon ownership
Sell System
Captured mobs can be sold directly through the Sell Mobs interface.
**Includes:
**
Dynamic inventory list
Mob rarity display
Individual sell buttons
Sell All
Auto Sell toggle
Gift System
Players can gift captured mobs directly to other players.
When carrying a collectible mob, an interaction prompt can be used to transfer it to another player while preserving its relevant data and mutation.
**Auto Shoot
**An automatic targeting system is included.
When enabled, the system searches for nearby mobs, aims toward the closest target and automatically fires using the equipped weapon's configured fire rate.
**Monetization Framework
**A complete monetization UI and server-side purchase framework is included.
**Example systems include:
**
4 Cash Developer Products
X2 Damage Gamepass
X2 Cash Gamepass
Limited-time Starter Pack
Starter Rifle premium purchase
Server Luck purchase framework
Dynamic Robux pricing through MarketplaceService
Developer Product and Gamepass IDs can be replaced with your own IDs.
**Starter Pack
**The included limited-time Starter Pack system contains:
Starter Rifle
$100,000 Cash
Purchase state saving
One-hour offer timer
Dynamic Robux price
UI System
**A complete stylized interface is included:
**
Cash HUD
Mob Index button
Gun Shop button
Premium Shop button
Auto Shoot toggle
Auto Sell toggle
Sell Mobs menu
Mob Index menu
Gun Shop menu
Exclusive Shop menu
Notification system
Tutorial interface
Purchase screen
UI interactions include button animations, hover effects, click effects, blur, camera FOV transitions, gradients, UI strokes and sound feedback.
**Tutorial System
**A beginner tutorial guides new players through the core gameplay loop:
**Eliminate a mob
**Place the captured mob inside your plot
Collect generated Cash
Continue progressing through guns, mobs and upgrades
The tutorial includes a visual Beam that directs the player toward the current objective.
Tutorial progress is saved.
VFX
The project contains 62 ParticleEmitter instances and multiple reusable VFX systems, including:
**Shooting effects
**Hit effects
Mob death effects
Money collection effects
Fireworks
Tutorial Beam
Waterfall/environmental particles
A reusable fireworks module with randomized colors, trails, explosions, sparks, lighting and audio is also included.
**Audio
**The template includes gun, UI, gameplay and music audio.
**Included Sound objects cover:
**
Shoot
Hit
Impact
Equip
Unequip
Collect
Click
Tap
Error
Notification
Shop
Background music
A separate fireworks sound is also used by the fireworks module.
**Animations
**Includes character and mob animation assets, such as Idle and Walk animations, as well as saved KeyframeSequences for editing/reference.
An animation preloader is included to help reduce animation loading delays.
**Custom Interaction UI
**The template includes a custom ProximityPrompt interface with visual support for keyboard, touch and gamepad input prompts.
NPC interactions are already configured for the Gun Shop and Sell Shop.
**Data Saving
**Persistent data is implemented using ProfileStore with client/server replication.
**Saved player information includes:
**
Cash
Owned weapons
Equipped weapon
Owned mobs
Mob placement state
Mutations
Mob Index progress
Tutorial progress
Starter Pack ownership
Offline progress timestamps
Inventory System
Satchel is included as a modern replacement for Roblox's default backpack system, together with its required attribution/license files and supporting TopbarPlus package.
**Complete Map Included
**The package includes a pre-built environment with:
6 player plots
Gun Shop
Sell Shop
Shop NPCs
Mob routes
Rarity billboard
Waterfalls
30 trees
157 bushes
37 rocks
23 logs
30 beach seat props
40 hill pieces
35 barriers
3 bridges
Hundreds of additional environmental pieces and decorations
**Organized & Expandable
**The project is organized into separate folders and configuration modules for mobs, weapons, mutations, effects, animations, remotes, shared modules, server systems and client controllers.
Several READ_THIS modules are included directly inside the project explaining how important folders such as plots, mob spawns and animations are structured.
Ideal as a starting point for a shooter/collector, simulator, mob hunting or tycoon-style Roblox experience.
Details
- Category
- maps
- File type
- .rbxl
- Published
- Oct 7, 2026
- Updated
- Oct 7, 2026
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